Dwarf

Traits
Ability Score Increase: +2 Con

Size: Medium / Speed: 25walking

Languages: Common & Dwarvish

Tool Proficiencies: smith's tools, brewer's supplies, or mason's tools

Features
Darkvision - 60ft: You can treat dim light as bright light, and darkness as dim light

Dwarven Resilience: You have advantage on saves vs poison & resist poison damage

Dwarven Combat Training: Gain proficiency with battleaxes, handaxes, throwing hammers, and warhammers

Stonecunning: You gain double proficiency on History checks involving stonework

Subrace
Duergar = Ability Score Increase: +1 Str

Languages: Undercommon

Superior Darkvision: +60ft

Sunlight Sensitivity: Gain disadvantage on attack rolls and Perception checks made in direct sunlight

Duergar Resilience: Gain advantage on saves vs illusions, charmed, and paralyzed

Duergar Magic: Gain enlarge/reduce(can only enlarge) at 3rd level & invisibility at 5th. They don't need material components, can't be cast in direct sunlight, can only be cast on you, and can only be cast 1/long rest (use Int as their SpellMod)

Ability Score Increase: +1 Wis
 * -|Hill Dwarf =

Dwarven Toughness: Add your CharaLevel to your HPmax

Ability Score Increase: +2 Str
 * -|Mountain Dwarf =

Dwarven Armor Training: Gain proficiency with light and medium armor