Battle Master Maneuvers

Whenever you pick a combat maneuver, you can pick from one of the following

Commander's Strike
When you take the attack action, you can forgo one of your attacks and spend a superiority die, as a bonus action pick a friendly creature who can see or hear you, that creature can immediately use its reaction to make one weapon attack and add the superiority dice to the damage roll

Disarming Attack
When you hit a creature with a weapon attack, you can spend a superiority die, you add the superiority die to the damage roll and the creature must succeed a strength save or drop one item of your choice at its feet

Distracting Strike
When you hit a creature with a weapon attack, you can spend a superiority die and add it to the attacks damage, the next attack roll against the creature made by someone other than you has advantage before the start of your next turn

Evasive Footwork
When you move, spend a superiority dice, add the number rolled to your AC until you stop moving

Feinting Attack
Spend one superiority dice, as a bonus action you can choose a creature within 5 feet of you, you have advantage against the next attack against the target, if it hits add the superiority dice to the damage roll

Goading Attack
When you hit a creature with a weapon attack, you can spend a superiority dice and add it to the damage roll, the target must succeed a wis saving throw or have disadvantage on all attack rolls that don't target you until the end of your next turn

Lunging Attack
When you make a melee weapon attack on your turn, spend one superiority dice, your range increases by 5 feet for that attack, if you hit, add the superiority dice to you damage roll

Maneuvering Attack
When you hit a creature with a weapon attack, you can spend one superiority dice and add it to the damage, then choose a creature that can see and hear you, they can use their reaction to move up to half their speed without provoking opportunity attacks

Menacing Strike
When you hit a creature with a weapon attack, you spend one superiority dice, add the dice to your damage, and the target must succeed a Wis save or be frightened.

Parry
When a creature hits you with a melee weapon attack, you can use your reaction and spend a superiority dice to reduce the damage by your superiority dice+Dex

Precision Attack
When you make a melee attack against a creature, you can spend a superiority dice to add the amount rolled to the attack roll, you can do this after you see what you rolled but before you know if you hit

Pushing Attack
When you hit a creature with a melee weapon attack, you can spend a superiority dice, and add the roll to the attack's damage, if the target is large or smaller, it must succeed a str save or be pushed up to 15 ft away from you

Rally
On your turn you can use your bonus action to spend a superiority dice, choose a friendly creature who can see and hear you, they gain temp hit points equal to the superiority dice+you cha mod

Riposte
When a creature misses you with a melee attack, you can use your reaction to spend a superiority dice and make a melee attack against the creature, if you hit add the superiority dice to the damage roll

Sweeping Attack
When you hit a creature with a melee weapon attack, you can spend a superiority dice, choose another creature within reach within 5ft of the original target, if the attack roll would hit that creature it takes damage equal to the superiority dice

Trip Attack
When you hit a creature with a weapon attack, you can spend a superiority dice, add the superiority dice to the damage roll, and if the creature is large or smaller it must succeed a str save or be knocked prone