Grung

Traits
Ability Score Increase: +2 Dex & +1 Con

Size: Small / Speed: 25walking & 25climbing

Languages: Grung

Features
Amphibious: You can breath water

Arboreal Alertness: Gain proficiency in Perception

Poison Immunity: Immune to poison and poison damage

Poisonous Skin: If touched by another creature, it makes a DC12 Con save vs poison. While not in contact with you, the creature can repeat the save at the end of its turn to recover. Your poison can be applied to weapons to make their targets make a DC12 Con save vs taking 2d4 poison damage

Standing Leap: Your long jump is 25ft, and high jump is 15ft; even without a running start

Water Dependency: You must bath in water for 1 hour every day or suffer exhaustion (bathing removes this exhaustion)