Gnome

Traits
Ability Score Increase: +2 Int

Size: Small / Speed: 25walking

Languages: Common & Gnomish

Features
Darkvision - 60ft: You can treat dim light as bright light, and darkness as dim light

Gnome Cunning: Gain advantage on Int, Wis, and Cha saves vs magic

Subrace
Deep gnome = Ability Score Increase: +1 Dex

Languages: Undercommon

Superior Darkvision: +60ft

Stone Camouflage: Gain advantage on Stealth checks when hiding near rocks

Ability Score Increase: +1 Dex
 * -|Forest Gnome =

Natural Illusionist: Gain minor illusion (use Int as its SpellMod)

Speak with Small Beasts: You can convey simple ideas to small Beasts

Ability Score Increase: +1 Con
 * -|Rock Gnome =

Artificer's lore: Gain double proficiency in History checks involving magic items, alchemical objects, and technological devices

Tinker: Gain proficiency with tinker's tools. You can spend 1 hour and materials worth 10gp to create a clockwork device (AC 5, 1 hp). It breaks after 24 hours unless maintained (you can reclaim the materials)
 * Clockwork Toy: Moves 5ft in a random direction during your turn
 * Fire Starter: As an action, light a flame
 * Music box: Plays music when opened