Elf

Traits
Ability Score Increase: +2 Dex

Size: Medium / Speed: 30walking

Languages: Common & Elvish

Features
Darkvision - 60ft: You can treat dim light as bright light, and darkness as dim light

Keen Senses: Gain proficiency in Perception

Fey Ancestry: Gain advantage on saves vs charmed & ignore sleep magic

Trance: Your long rest only take 4 hours

Subrace
Drow = Ability Score Increase: +1 Cha

Superior Darkvision: +60ft

Sunlight Sensitivity: Gain disadvantage on attack rolls and Perception checks made in direct sunlight

Drow Weapon Training: Gain proficiency with rapiers, shortswords, and hand crossbows

Drow Magic: Gain dancing lights at 1st level, faerie fire at 3rd, and darkness at 5th. Faerie fire and darkness can only be cast 1/long rest (use Cha as their SpellMod)

Ability Score Increase: +1 Cha
 * -|Eladrin =

Four Seasons: When you finish a long rest, you can change what season you are aligned with

Fey Step: As a bonus action, you can teleport up to 30ft. You can only use this 1/short rest. Starting at 3rd level, you can also trigger bonus effects based on your season (DCs = 8 + ChaMod + Prof) Ability Score Increase: +1 Int
 * Autumn: After you teleport, chose up to two creatures with 10ft of you; they make Wis saves vs being charmed by you for 1 minute or until damaged by you or your allies
 * Winter: Before you teleport, chose one creature within 5ft of you; it makes a Wis save vs being frightened of you until the end of your next turn
 * Spring: Before you teleport, touch one willing creature; it teleports instead
 * Summer: After you teleport, chose creatures with 5ft of you; they take fire damage equal to your ChaMod (min of 1 damage)
 * -|High Elf =

Languages: One standard

Elf Weapon Training: Gain proficiency with longswords, shortswords, shortbows, and longbows

Cantrip: Gain one cantrip from the wizard spell list (use Int as its SpellMod)

Ability Score Increase: +1 Con
 * -|Sea Elf =

Languages: Aquan

Sea Elf Training: Gain proficiency with spears, tridents, light crossbows, and nets

Child of the Sea: +30swimming speed & can breath water

Friend of the Sea: You can convey simple ideas to aquatic Beasts

Ability Score Increase: +1 Con
 * -|Shadar-kai =

Necrotic Resistance: Resist necrotic damage

Blessing of the Raven Queen: As a bonus action, you can teleport up to 30ft. You can only use this 1/long rest. Starting at 3rd level, after teleporting, resist all damage until the start of your next turn

Ability Score Increase: +1 Wis
 * -|Wood Elf =

Fleet of Foot: +5walking speed

Elf Weapon Training: Gain proficiency with longswords, shortswords, shortbows, and longbows

Mask of the Wild: You can try to Hide within foliage, rain, snow, or mist; even when only lightly obscured

Languages: Auran
 * -|Avariel (UA) =

Flight: +30flying speed while not wearing medium or heavy armor

Ability Score Increase: +1 Str
 * -|Grugach (UA) =

Languages: Sylvan (replaces Common)

Grugach Weapon Training: Gain proficiency with spears, shortswords, shortbows, and nets

Cantrip: Gain one cantrip from the druid spell list (use Wis as its SpellMod)

Variant
High Elves can replace their Elf Weapon Training with Aereni Wood Elves can replace their Elf Weapon Training with Valenar
 * Aereni: Double one of your skill proficiencies or tool proficiencies
 * Valenar: Gain proficiency with scimitars, double scimitars, longbows, and shortbows

''UA:This item contains playtest material from the Unearthed Arcana. It is subject to change and is not officially part of the game''